GX Kingmaker

Tactics and Evening the Odds

17 Pharast 4711

The next day, Tiressia looks exhausted but with the group being there she willingly allows herself to be shown to the tent for much needed rest.

Whilst she sleeps, Anir rests in the other tent, Trigarree takes watch from the tree and Zanro rides his horse out past the marsh and into the forest.
He spots something moving 100’ away. He shoots an arrow and as the Shambler lunges out of the undergrowth he spurs the horse back to the camp. He lures the beast further and further back towards the glade and the others. Clalyon and Trigarree sees Zanro burst from the forest and ride towards them.Moments later they see the Shambler following. Clalyon wakes Anir, who dons the StagLords helm and the group ready bows. They take shots at it, many hitting their mark, but the beast does not slow.
Clalyon summons a crocodile and although it attacks it is easily grappled and the life crushed from it. The group keep firing arrows at it and almost as soon as Zanro, then Anir engage it in melee the beast is killed. Trigarree quickly stops Anir from hacking at the remains and he and Zanro start dissecting it to learn where the beasts vital spots are. All are in the upper part of the body and difficult for Trigarree to reach without elevation, but at least he knows its vulnerable areas.

After a few hours rest they decide to try the tactic again. This time Hix (Clalyons familiar) accompanies Zanro.
Zanro doesn’t spot the Shambler until it is 10’ away and it gets a surprise attack at him. Lucky he twists out of its grapple at the last moment and rides straight back to the camp. The creature does not follow but Hix explains to Clalyon that he can’t believe that the warrior was so stupid to get so close as after his warning.
Zanro sets out again, but with Trigarree riding his horse and Hix with express instructions to hover over and screech at any sightings of these creatures.
Again, both Zanro and Trigarree miss the warning but this time the Shambler is closer to them. It manages to grapple Trigarree and nearly squeeze him to death. Trigarree feigns death and the beast drops him to attack Zanro. It hits and grapples him, and over the next few seconds manages to do a lost of damage as it crushes him.
Lucky Clalyon hears the commotion, wakes Anir and they ride to assist their friends.
Now that the creature is ignoring Trigaree, the gnome uses the horse to spring at the upper portions of it and strike at a vital area (Zanro has all of its attention), they use the momentum to vault back onto the horse.
It’s tough going as Zanro fails to free himself and the is near death when help arrives. but the arrival of the others and managing to escape means that the group start working together and quickly kill it.

They return to the camp in a sorry state, Zanro and Trigarree are injured and Clalyon is running out of spells, and thelast of their potions are used up … only Anir seems ready to face the night ahead and the possibility that the last shambler and the wisp will attack ….

16 Pharast 4711

As the 3 council members discuss how to tackle the possibility of an attack that night, Zanro arrives. He has managed to follow the tracks of the large wolf terrorising the realm, at least for a few miles after the others lost them.
The tracks slowly change from a wolfs paw to a what looks like a humanoids footprint with claws. They eventually disappear and Zanro can not gauge where, but he knows that if they keep carrying on in this direction it would reach Tuskwater Town in a week.

That night Tiressia uses the artefact to summon the mist across the marsh. Anir keeps vigil from a tree near the glade and the other take watch in rotation. Nothing happens that night.

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